Designing DL5e: Overview

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During the 3rd edition era of Dragonlance gaming, I learned an important lesson from Cam Banks. When you design a setting a game for a new system or a new edition, you have to look at the setting through the “lens” of the rules you are designing for. For example,… Read More

Fire That Canon!

My friends, I’ve been working with Dragonlance fandom for several years now and I have had the privilege to work alongside many talented freelancers, Sovereign Press/Margaret Weis Productions, and Wizards of the Coast. My years with Dragonlance have been one of the greatest experiences in my life, showing me that… Read More